2020 was declared the year with the most players online. With nearly 2.7 billion people, not only did the number of gamers and games increase, but also the average age of online gaming fans . One of the curiosities of gaming is that we are talking about true 34-year-old fans who, generally, play non-stop.
Next, we get into online gaming : we do a brief review of its history and its latest news.
This player is part of a strange phenomenon, since he was signed by the German football club Wolfsburg. This with the aim of seeing him wear his shirt in online tournaments .
Another of the 2021 gaming trends is precisely the benefits of 5G in which there are three that stand out above the rest. They are speed, latency, and density.
The advancement of 5G gaming provides above all better connection speeds . Something extremely important since, contrary to what is believed, most of the players are social. To find out how fast our connection is at any given time, Namibia Email Address you can take the Movistar speed test .
Finally, throughout the progression of the games, we will continue to see multiple trends decline and transform. The next chapter for online gaming is not entirely clear yet, but whatever happens, it is sure to be entertaining.
History and beginnings of online gaming
According to the National Museum of American History, the “Brown Box” was the first game system for commercial home use. It was valid between August 1972 and 1975 , and around 300,000 consoles were sold.
However, it wouldn’t be long for Sega and Atari to arrive. The latter would also be responsible for creating a completely new industry around the so-called “parlor games.”
In 1973, with a retail price of $ 1,095, the company began selling the first electronic video game called Pong. It was not long before gaming machines appeared in bars and shopping malls around the world. From there, an era of countless firsts would begin. That is, the first massive console appeared with the Atari 2600 and the use of game cartridges. However, the true beginning of online gaming would be thanks to the use of personal computers as game consoles.
Already in the late 1980s, the first computers arrived – such as Macintosh – and some consoles such as Atari ST. These in turn allowed users to connect their devices with others. mobile lead
Between 1993 and 1996, Sega, Nintendo, and Atari also made several attempts to penetrate online gaming . This time using cable providers. However, none of them really took off due to slow internet connection capabilities.
The modern era of online gaming
With ever-growing phone screens and improved processor speeds, cell phones expand the possibilities of online gaming . To the point that games represent 43% of all smartphone use.
For example, in 2018 alone Candy Crush generated $ 1.1 billion, and Fortnite , $ 1.3 billion. A development of the industry that surprises not only because of its numbers. He also does it for his changes in the audience.
A representative of the next-generation consoles in this field are the products of the virtual reality company Oculus. This was acquired by Facebook in 2014. Just a few years after this, with the launch of the Oculus Quest 2, it is a great benchmark for virtual reality. In this competition, Google with its Daydream and HTC continue to create an ideal environment for the arrival of new opportunities. A field that welcomes speech recognition technology and open dialogue between player